Seeing the Future! A Guide to Visual Communication
The 17th panel illustrates the primary visualization styles in video games.
How does one draw unseen things, like extinct animals based on inference? This NY Times article has some tips:
Artists Mine Scientific Clues to Paint Intricate Portraits of the Past
It links to this collection of Conrad Gessner's Animals from the mid 1500's, including a unicorn and monkfish, drawn from sketchy verbal information.
No comments:
Post a Comment