Tuesday, March 23, 2010

Seeing and drawing

This comic strip is a beautiful meta-illustration of how to communicate visually:

Seeing the Future! A Guide to Visual Communication

The 17th panel illustrates the primary visualization styles in video games.

How does one draw unseen things, like extinct animals based on inference? This NY Times article has some tips:

Artists Mine Scientific Clues to Paint Intricate Portraits of the Past

It links to this collection of Conrad Gessner's Animals from the mid 1500's, including a unicorn and monkfish, drawn from sketchy verbal information.

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